
POINT (SEMI CONTACT) SPARRING, WEAPONS FORMS and EMPTY HAND FORMS
COMPETITOR: Each competitor must present him/herself to the referee suitably attired with proper uniform and equipment and physically prepared to compete. If he/she is not prepared to compete as deemed by the center referee, the competitor may be penalized for delay of time.
DELAY OF TIME PENALTY: Sparring: An automatic warning will be issued to the competitor. A penalty point will be issued for each minute the competitor is not properly ready to compete. Upon 3 penalty points the offending competitor will be disqualified. Form: .01 points will be deducted from the offending competitor’s final score. Each minute the competitor is not ready to compete, .01 points will be deducted for his/her final score. If a competitor is still not ready to compete after 3 minutes, he/she will be disqualified.
RANK RULE: A competitor must compete at the highest belt level they have earned in the martial arts. A competitor can never compete in a division of which he/she had not earned that rank. Once a competitor competes as a black belt legally, he/she must always compete as a back belt. A competitor can never compete in a lower belt division than the level of belt he/she has earned in the Martial Arts.
PROOF OF AGE RULE: All competitors must have a proof of age document. If there is a legitimate reason to question a competitor’s age, he/she must present a proof of age (birth certificate, driver’s license, or other acceptable documents) to prove his/her age.
LEGAL AGE RULE: All competitors have the option of competing in the same division all year long for rating purposes, by establishing a legal competition age for the year. The age a competitor is on June 30th of the current competition year is their legal competition age for that year. They can compete all year at that age so he/she can earn rating points in one age division all year. A competitor can always compete in his/her chronological age if they chose.
UNIFORM: All competitors must wear a complete (top and bottom) traditional or professional sport karate (Kung Fu, Tae Kwon Do, etc.) uniform in a good state of repair. The appropriate color belt or sash must be worn in competition. Sparring: All sparring uniforms must have sleeves that reach at least to the middle of the forearm. No T-shirts, sweats, tank tops or unapproved shoes are allowed in the sparring divisions (see sparring foot pads). Form & Weapons: T-shirts, tank tops and sweatshirts are allowed in form if they are part of the competitor’s official school uniform. Uniforms in the form and weapons divisions are allowed more liberties because form is not one-on-one competition where the uniform could cause a decisive disadvantage or advantage to a competitor. Removal of the uniform top is allowed if the removal is considered relevant to the artistic expression or safety of the competitor. Shoes may be worn in form competition if they do not damage or mark the competition floor.
COMPETITOR RESPONSIBILITIES: It is the responsibility of the competitor to know the rules and be ready for competition when called to do so. He/she must be suitably attired, weighed-in and at the appropriate ring when competition begins. Three calls will be made for competition at ringside. If the competitor is not at his/her ring ready to compete when competition begins, he/she will not be able to compete (see delay of time rule). If a competitor leaves the ring after the competition begins and is not present when his/her name is called to compete, his/her name will be called three times at ringside. If he/she is still not present to compete, he/she will be disqualified (see delay of time rule).
REQUIRED AND RECOMMENDED SAFETY EQUIPMENT: NASKA approved headgear; hand and footpads, mouthpieces, groin cups (for male competitors only) and chest guards (for all competitors 17 year old and younger) are mandatory for all competitors in sparring divisions. The competitor’s equipment will be checked and if it is deemed unsafe, he/she will be asked to change the equipment before he/she can compete. Hand Pads: A soft padded surface must cover the fingers, wrist and any striking surface of the hand. Foot Pads: A soft padded surface must cover the instep, sides, toes, ankle and back of the heel of the foot. The bottom of the foot does not have to be padded. (NASKA has approved the use of “Ringstar sparring shoes in all sparring divisions, with the same stipulations placed on other approved sparring gear.) Head Gear: The front, sides and back of the head must be covered by a soft padded surface. In addition to the head hear, a face shield is required for all competitors 17 yrs. & under. Chest Guard: All 17 and younger competitors must wear an approved chest protector in sparring. The chest guard must sufficiently cover the abdomen and upper chest such that the sternum is completely protected. Rib guards that cover only the abdomen area are not approved chest guards. Insufficiently padded gloves, foot, chest and head hear will not be allowed. Equipment must be in a good state of repair and must be free of heavy taping, tears or any other repairs that may cause injury. The tournament’s official rules arbitrator ultimately determines the approval or denial of the equipment. A properly fitted mouthpiece is required. Shin pads, elbow pads and rib/chest guards are highly recommended for additional safety to all sparring competitors in all divisions.
REFEREES: The referee is the most experienced official in the ring and is thoroughly versed on the rules and order of competition. He/she promotes the safety of the competitors, enforces the rules and ensures fair play. To this end, he/she starts and stops the match, awards points, makes penalty decisions, administrates the voting of the other judges, communicates clearly with the scorekeeper and timekeeper, and announces the winner of each match. Added
Powers of the Referee: 1) Match starts and ends only with his/her command (not the command of the timekeeper); 2) Has final decision on any disputes on score; 3) Has the power to issue warnings and award penalty points without a majority decision: 4) Can overrule a majority call only to issue a warning or a penalty point: 5) Automatically has power to disqualify a competitor who receives (3) penalty points; 6) Has power to issue time-outs. A competitor can ask for a time-out, but it is the determination of the referee to issue one. The disqualification of a competitor, where disqualification is not automatic, is determined only by a majority vote of the judges.
OFFICIALS: Each ring should have a REFEREE, two to four JUDGES, a TIMEKEEPER/SCOREKEEPER. The judges call points and rule infractions as they see them. They also vote on disqualifications. The referee also calls points and rules infractions but is also in compete control of the ring and ring personnel. Referees make all final decisions on penalty points and warnings (except for disqualifications) but can consult judges before making their decisions. The majority vote of the judges and referee determines a scoring point and/or a competitor’s disqualification.
CALLS AN OFFICIAL MAY MAKE: When the referee believes there has been a significant exchange of techniques, or when signaled to do so by a corner a judge/s, he/she shall call out the word, “STOP!” in a loud voice. The referee shall then returns the competitors to their starting marks and addresses the judges by saying “JUDGES CALL!” All judges and the center referee cast their votes simultaneously and assertively in the following manner.
1. Judge Sees a Point - He/she should hold up both colors or hold up one arm if colors are not being used. At the same time, he/she yells out the word “CALL!” in a loud, clear voice to let the referee know he/she has a call.
2. Point Calling - When signaled by the referee (referee says “Judges Call” in a loud clear voice) a judge raises the appropriate color (red or white usually) if colors are being used or points to the competitor who scores the point. If a competitor scores a two point kick, the officials should hold up or point with two fingers (index and middle fingers). If only one point is being called, the judge should point with only one finger (Index finger).
3. No Point Scored - An official crosses his/her wrist at waist level or holds both colors down to indicate that he/she believes that a point was not scored.
4. Did Not See If A Point Was Scored - The officials holds his/her hand over his/her eyes indicating that he/she could not see whether a point was scored or not. Indicates the official was not in position to see if a point scored. (When using this signal, it has the same effect as saying “no point”, but it indicates to the referee, competitors and fans the reason why you are not calling the point).
5. Clash - Officials make a motion as though they are hitting both fists together, indicating that both competitors scored at the same time.
6. Penalty - The judge waves the color of the offending competitor in a circular motion. If no colors are used the judge waves the hand and arm in a circular motion while pointing at the offending competitor.
7. Disqualification - A disqualification vote is taken separately from any other vote. When a disqualification vote is asked for, the referee will say, “JUDGES CALL”. The judges will then hold the color or point to the competitor who is to be disqualified. If the judge does not feel the competitor should be disqualified, he/she crosses his/her wrist or holds both colors down at waist level.
LATE CALLS: All officials should make their calls at the same time. If, in the opinion of the referee, the corner judges are making a late call intentionally, the referee can disqualify the call and/or judge (noise not allowing the judges to hear the referee and the honest mistake of raising the wrong color or pointing at the wrong competitor should be taken into consideration not to disqualify the call or judge).
NUMBER OF OFFICIALS: 2 or 4 NASKA judges and one NASKA referee is allowed in all weapon, form and sparring divisions (4 or 6 judges and 1 referee is allowed in weapons and form grand championships). If only two judges and one referee are used in the weapons and form divisions, the “Maximum Deviation Rule” will be used in all form and weapon divisions.
MAXIMUM DEVIATION RULE: Since the high and low scores are not dropped when three officials are used in form and weapons one judge, the maximum deviation rule limits the impact of a single judge’s score to control with his/her high or low score the outcome of placement. Defined: When a performance is ready to be scored, the Center Official will say “Ready Check”, at which point the three judges show their scores to each other only (not the competitors or audience. The judge’s score that is between the other two judges scores (middle score) is considered the middle score. Once that score has been determined, the other two judges cannot be higher or lower than .02 points of that middle score. If their score is higher or lower than .02, they must adjust their score up or down accordingly to that .02 maximum deviation.
REMOVAL OF OFFICIALS: If a competitor feels that an official should be removed from a form or weapon division for good reason, he/she must file a protest before the division begins. If a competitor feels that an official should be removed from a sparring division, he/she may file a protest at any time. It is totally up to the center referee and the rules arbitrator to determine if an official should be removed.
PROTEST: A competitor has the right to protest an infraction of the rules or if a possible mistake was made (not a judgment call). If a competitor wishes to protest, he/she should first let the referee know he/she believes there has been an infraction of the rules or a mistake has been made. The referee will summon the arbitrator to the ring (if the referee cannot properly settle the protest to the players satisfaction) to render a decision. All protests must be made in an orderly, proper and sportsmanlike manner. All protests must be made immediately. Protests are not allowed once competition has resumed (after the fact protest). A competitor may be penalized or even disqualified if he/she is protesting improperly or without proper cause.
LATE ENTRIES: Once a division has started (the first competitor has started his/her form/weapon routine or the first divisional fight has started) no competitor/s can be added to that division. BE ON TIME! Only exception to this rule is the “Fairness Rule” at the end of this rules summary.
THE RING: The size of the fighting and form adult black belt rings shall be approximately 20’ x 20’. Starting lines should be marked approximately six feet apart in the middle of the ring. Additionally, each ring should be posted with a ring number visible to competitors, officials, and medical personnel from across the floor. All youth and under black belt adult rings can be a minimum of 16’ to a maximum of 20’.
WEIGHING-IN: It is mandatory for all adult fighting competitors - who are in weighed divisions - to weigh in before competition. Only one official weigh-in is required. All competitors must fight in his/her weight division. A competitor cannot fight up or down in another weight division for which he/she has not made the proper weight. It is the responsibility of the tournament personnel to weigh and properly record the competitor’s weight. If a competitor is caught falsifying their weight, they will be disqualified.
ORDER OF COMPETITION: Form: Once the final call for the form and weapon divisions has been made at ring side and the divisional seeds have been taken out (if seeding is required) the competition cards will be collected and shuffled thoroughly. The competitor cards will then be drawn randomly for the order of competition. As per the Relative Ranking Rule the judges will look at all the competitors before they give their final scores. This rule allows judges to adjust their scores if they feel other competitors that come later are better or worse than the competitors who came first (See Relative Ranking Rule Sheet). Sparring: Once the final call for the sparring division are made at ringside and the seeds have been taken out (if seeding is required) the division is ready to be set up. The competition cards should be collected and counted (if competition cards are not used, count the competitors) to see if byes are needed. If byes are needed, they will be picked randomly (See bye chart to see how many byes are needed). Matches should always be selected by random, but certain allowances may be given to competitors from the same school or team that is matched up in the first round of competition. They may be separated randomly from each other in the first round if possible. (Competitors cannot pick whom they want or do not want to fight.)
In the youth division, the competitors should be lined up by height (Smallest to the tallest) and split into tall and short divisions if required or offered. Determining tall and short divisions is for safety reasons, not just to split the division equally. A true break in size should be found to determine the taller competitors from the shorter competitors. Once the tall and short divisions are determined by height, determine who fights whom by random draw. Consideration should be given to competitors who are from the same school or team that have been drawn to fight each other in the first round.
NASKA COMPETITOR SEEDING: See NASKA Seeding Rules for all question on seeding of competitors.
ISKA / US OPEN SEEDING: See US OPEN / ISKA Seeding Rules for all questions on seeding of competitors
SPARRING RULES also see Team Fighting Rules:
**New for 2010: All adult fighting competitors 30 & older has the option to compete down one age division. Example: A 30 year old competitor can compete in the 18-29 year old divisions, a 40 year old competitor can compete in the 30-39 division etc. A competitor cannot compete up in an age division.
LENGTH OF MATCH: Two minute running-time unless a competitor is seven points ahead (Seven Point Spread Rule) before time has expired. If a match is tied at the end of two minutes, sudden victory (first person to score a point) overtime period will determine the match. *New for 2011: at the 1 minute 45 second mark of a sparring match, the time keeper will shout out “FIFTEEN SECONDS”.
POINT VALUES AND WINNER DETERMINATION: All legal hand techniques that score will be awarded one (1) point. All legal kicking techniques that score will be awarded two (2) points. All penalty points awarded will be awarded one (1) point. The competitor who is ahead by 7 points (7 Point Spread Rule) before the two minute time period is automatically declared the winner or whoever is ahead at the end of the two minutes is declared the winner. All grand championship matches are also two-minute running time with a 10 Point Spread Rule or who is ahead at the end of two minutes.
MARJORITY VOTE: Points are awarded by a majority vote of all judges. The majority of judges do not have to agree on the same technique being scored, only that a point was scored. A majority of the judges calling the point must call a two (2)-point kick before two points can be awarded. Otherwise only one point is awarded.
WHAT IS A POINT: A point is a sport karate technique that is scored by a competitor in-bounds and up-right (not considered down) without time being called that strikes a competitor with the allowable amount of focused touch contact and focused control to a legal target area. Focused Touch Contact: the
legal amount of contact allowed to certain scoring areas. Focused Control: an amount of controlled force that would have incapacitated the opponent, at least momentarily, if the technique had not been controlled.
LEGAL TARGET AREAS: Entire head and face, ribs, chest, abdomen, collarbone and kidneys. ILLEGAL TARGET AREAS: Spine, back of neck, throat, sides of the neck, groin, legs, knees and back. NON-TARGET AREAS: Hips, shoulders, buttocks, arms, and feet. LEGAL TECHNIQUES: Legal techniques are all controlled sport karate techniques, except those listed as illegal. ILLEGAL TECNIQUES: Head butts, hair pulls, bites, scratches, elbows, knees, eye attacks of any kind, take downs on a hard surface floor, ground fighting on a hard surface, any stomps or kicks to the head of a downed competitor, slapping, grabbing for more than one second, uncontrolled blind techniques, any uncontrolled throws, takedowns or sweeps and any other uncontrolled dangerous techniques that are deemed unsafe in sport karate.
GRABBING: A competitor may grab the uniform top of his/her opponent in an attempt to score with a sport karate technique for only one second (immediately), after which time he/she must release the uniform. Likewise, the uniform pants may be grabbed for one second to an upright opponent in an attempt to score.
SWEEPS, TAKEDOWNS, GRABS AND GROUND FIGHTING: Sweeps not to take down an opponent, but only to obstruct the balance so as to follow up with a sport karate technique can only be executed to the back of the front leg at mid-calf or below. A sweep must be deemed a proper sweep and not a kick, to be legal. Controlled Takedowns and sweeps that are meant to take down an opponent are allowed only a declared approved padded surface. A point is awarded only when the legal sweep or takedown is followed up effectively legally and immediately with an appropriate sport karate technique. Only a hand technique or a carefully controlled kick or stomp to the body is allowed on a downed competitor. One Foot must be on the ground throughout the stomp or kick. Never, under any circumstances, may a competitor stomp or kick to the head of a downed competitor. Down fighting must be declared by the proper tournament officials before being allowed, padded surface or not.
LIGHT TOUCH CONTACT: Means there is no penetration or visible movement of the competitor because of the contact. Light touch is required to all legal target areas in all black belt sparring divisions. The face shield of a headgear along with the headgear is a legal target area.
MODERATE TOUCH CONTACT: Means slight penetration or slight target movement. Moderate touch contact may be made to all legal target areas except the headgear, face shield and face.
WARNINGS AND PENALTIES: One and only one warning is allowed for breaking the rules before a penalty point is awarded. After the first warning is given, a penalty point is awarded for each and every rules violation. If a competitor receives four warnings (three penalty points) in any one match, he/she will be disqualified. If the severity of the first rules violation is deemed by the referee to be too severe, a penalty point can be issued immediately and the first warning will be forfeited.
Other Penalty Rules: A competitor cannot be penalized and still receive a point on the same call. A competitor can receive a point for a proper technique and another point from a penalty
call against his/her competitor. If, in the opinion of the referee and/or the medical personnel, a competitor cannot continue because of an injury caused by an illegal penalized attack executed by his/her competitor, the offending competitor shall be automatically disqualified.
Other Cause for Penalization: Attacking illegal and non-target areas, using illegal techniques, running out of the ring to avoid fighting, falling to the floor to avoid fighting, continuing after being ordered to stop, excessive stalling, blind, negligent or reckless attacks, uncontrolled techniques, showing unsportsmanlike behavior by the competitor, his/her coaches, friends, etc., excessive contact, and delay of time are just some examples of possible penalization.
DISQUALIFICATION: Requires a majority vote by all officials, unless it is an automatic disqualification. Non-Competing Penalty: If, in the majority opinion of the officials, it is considered that the competitors are not making an obvious attempt to fight in the true spirit of competition, both competitors will be warned and if it continues, will be disqualified. Wrong Division: If any competitor competes in a division he/she does not qualify to compete in due to age, weight, rank, gender, style, etc., he/she will be disqualified.
COACHING: The luxury of having a coach is something that most competitors do not have access to. Therefore, it sometimes can become an unfair advantage over a competitor who does not have a coach. The rules are made and enforced so no one competitor has an advantage or disadvantage over another competitor. Therefore, coaching is allowed but only under the following guidelines:
1. Never, at any time, can a coach enter the ring without the referee’s permission, 2. No abusive, violent, unsportsmanlike or overzealous coaching; 3. Coaches cannot ask for a time out unless they are protesting a rules violation (only the competitor may ask for a time out), 4. Coaches can never, at any time, interfere with the proper running of the ring or the decisions of the judges. A Coach is defined as anyone who is trying to help one competitor in anyway. A coach could be but is not limited to a friend, parent, teammate, or an official coach. The center referee can issue a warning to a competitor for each time his/her coach is interfering with a match or disrupting fair play between contestants. A referee can ask for a disqualification of a contest, but requires a majority vote of all judges.
OUT-OF-BOUNDS: A competitor is out-of-bounds as soon as he/she does not have at least one foot touching inside or on the boundary line. An out of bounds competitor cannot score a point while out of bounds. In bounds competitor can score on an out of bounds competitor if the center referee has not called stop.
FORM RULES (Also see form and weapons judging criteria rule sheet)
TIME LIMIT: Each divisional form or weapons routine must be three (3) minutes or less. The time starts once the competitor enters the competition ring. Four (4) minutes is allowed for each form or weapons routine in the Night Time Finals. Each team form and/or demo routine as a four (4) minutes time limit. Any competitor, team form or team demo that goes over the allowed time limit is automatically disqualified. * New for 2011: at the 2 minute 45 second mark of a competitor’s form the time keeper will shout out “FIFTEEN SECONDS”.
Maximum Deviation Rule – To Be Used In All Belt Divisions
All divisions with three officials will use the Maximum Deviation Rule. Since high and low scores are not dropped when three officials are used, the Maximum Deviation Rule has a similar effect of limiting the impact of a judge’s score which is significantly higher or lower than the other judges. This prevents a single score from being so high or so low that it controls the placing order.
When a form or other performance is ready to be scored, the Chief Official will say "Ready," then "Check," at which point the three judges show their scores to each other only (not to the competitors or spectators). If a judge has picked a score that is more than .02 higher or lower than the next highest or lowest score, that judge must adjust his score to be at the .02 limit. Other than this mandatory adjustment, a judge may not change his score. If no score is more than .02 higher or lower than the next highest or lowest score, then there is no adjustment.
After assuring that any necessary adjustments have been made, the Chief Official then says "Score," and the scores are shown to the audience, the competitors, and the scorekeeper as usual.
Mandatory Average Rule – To Be Used in All Divisions
The Mandatory Average Rule helps insure that all three judges begin their scoring in each division using the same general range of scores. This not only keeps judge in the same general range of the scoring spectrum, but also helps prevent scores from “creeping” upward or downward during the division as a judge tries to get into the same range as the other judges.
If there are more than ten competitors, the first three competitors are always run first before any are scored (if there are ten or fewer total competitors, all are run before any are scored). After the first three are run, the Chief Official will tell the other judges what the “average” score of the three will be; i.e., what score the Chief Official will be giving to his “middle” competitor of the three (he does not reveal who that middle competitor is). Each of the other judges will then make that the score that they give to their “middle” competitor of the three, whoever that may be. All the judges are free to give the other two competitors, i.e., their “non-middle” competitors, as far above or below this average score as they wish, subject only to the Maximum Deviation Rule
SCORING RANGES OF FORM AND WEAPONS: The Scoring range should be altered according to how many competitors are in a division. (Suggestion: Count the competitors in the division and multiply that by .02 and then subtract that number form 10.00 (10 competitors equal .20-10.00 = 9.80). Therefore the range for 10 competitors would be 9.80 to 10.00, with 9.90 as your average score. In the nighttime finals the range for scoring grand champions form and weapons rounds is 9.90 to 10.00. The center official should always discuss the scoring range with all the officials before the division starts.
TIES: If there is a tie for 1st Thru 4th place, the majority of the judge’s scores determine the winner. If there is not a majority of judges for one competitor and one judge or more gave the same score for the tied competitor, the judge that gave the same scores must be ask to make a decision and break the tie. All judges must make scoring decisions by giving different scores to the competitors. Ties for 5th through 8th place are never broken. They will remain tied and all will receive points and awards. If there is a tie and there is not a majority judge’s decision and no judge gave the same score to any one competitor, the tied competitors will compete again and be scored again.
TRADITIONAL, CREATIVE, MUSICAL AND EXTREME DIVISIONS: WEAPON DIVISIONS: See: “NASKA FORM AND WEAPONS CRITERIA”.
Safety Rule: A competitor who unintentionally drops his/her weapon will be automatically disqualified. If a competitor recklessly or carelessly misuses his/her weapon, he/she may be penalized or disqualified. If a competitor’s weapon breaks or comes apart during his/her routine, he/she will be disqualified.
STARTING A FORM OVER: If a competitor starts his/her form over because of a memory lapse or any other reason due to his/her own negligence, he/she may perform the form again. The officials will score as though there was not a mistake, but the center referee will instruct the scorekeeper to subtract .50 points from the competitor’s final score. The three-minute time limit will start over. A competitor can only start over one time for scoring. If a competitor has to start over not due to his/her negligence, he/she will not be penalized on the start over.
FAIRNESS RULE: If a question arises that is not completely covered by this rule book, the official rules arbitrator may at his/her discretion, overrule, modify or change a delineated rule if he/she believes that enforcing such a rule would result in a inherent unfair outcome to a competitor. However, the rules arbitrator should overrule, modify or change a delineated rule only in extreme cases.
TRADITIONAL, CREATIVE, MUSICAL AND EXTREME DIVISIONS: Competitors in these divisions must exhibit a form or weapon routine that reflects the essence and values of the division name in which they are competing. Otherwise, the competitor risks disqualification for down grading. Traditional forms and weapons must capture the essence of classic martial arts movements, showcasing the traditional techniques and stances. Creative form and weapons allows contemporary martial arts techniques that have evolved over the last 30 years. No extreme gymnastic-type movements are allowed in the creative form and weapons divisions. Musical forms and weapons require choreography of moves to the music. Extreme forms and weapons allow movements whether they originated form traditional or contemporary martial arts systems or otherwise. However at least half of the form must originate form martial arts techniques and the competitor must execute at least one technique that involves an inverted move or greater than 360 degree spin.
FORMS AND WEAPONS DIVISIONAL CRITERIA
Forms and weapons competition are divided into four categories: (1) Traditional; (2) Creative; (3) Extreme; and (4) Musical. In addition, the Grand Championship is divided into competition between Traditional and Creative/Extreme, and the Youth Grand Championship competition is separated by age and gender (i.e., 13 & Under, and 14-17). This format will result in 16 Youth Grand Champions, and 4 Overall Youth Grand Champions combining boys and girls in the 13 & Younger and 14-17 age groups for forms and weapons. The adult grand championship competition will remain the same, except that 2 additional grand championship competitions were added for the 30 & older age group in forms and weapons.
Traditional Forms and Weapons – These forms must capture the essence of classic martial arts movements, showcasing the traditional techniques, stances, footwork, and weapons. Emphasis is placed on execution of technique, application of technique, balance, speed, power, solid stances, and focus. Forms may be unmodified or modified from what a system or school considers to be the original version of the form; however, performance of the following movements will result in a downgrade of the form, or upon unanimous vote of the judges, a “no score” as a form inappropriate for the division: more than two kicks with the same leg without putting the foot down in between; front or back flips; cartwheels; front or side leg splits; releases of the weapon other than simple hand switches; or any other gymnastic movements or extreme exhibitions of flexibility or agility with the body or weapon that are deemed in the opinion of the judges to be inappropriate for the division pursuant to the general guidelines set forth here.
Commentary: There has been a great deal of debate among reputable martial artists regarding whether a form or series of moves are outside of the bounds of the Traditional Division. Because NASKA is a tournament circuit open to all styles and schools (across the nation and around the world) and from which judges are utilized, each competitor must make his or her own decision regarding whether to include movements which might be to be objectionable for the Traditional Division.
Creative Forms and Weapons – The Creative Division allows forms to include contemporary martial arts techniques that have evolved over the last 30 years. These may be added to a traditional form, or the form may be devised in its entirety by the competitor. The Creative Division was formerly known as the Open and before that the American Division. A form in the Creative Division must ONLY include techniques which originate from martial arts and like the Traditional Division, emphasis will be placed on execution of the techniques, application of the techniques, balance, speed, power, solid stances, and focus Spinning kicks, jump spinning kicks, flying kicks, multiple kicks, splits, weapon twirls, weapon releases, and other creative martial arts techniques are permitted. Movements that involve more than a 360 degree spin, require the body to be inverted more than parallel to the floor, or are similar to movements found in gymnastics and/or non martial arts disciplines, or forms that meet the above definition of strictly traditional forms, will result in a downgrade by the judges or, upon a unanimous vote of the judges, a “no score” as a form inappropriate for the division.
Commentary: The Creative Division is intended for those competitors who do not wish to compete with a strictly traditional form, and/or do not wish to compete against other participants who execute extreme gymnastic-type movements. Over the past several years, it was often observed that judging these “creative” forms in the same division with forms including extreme martial arts “tricks” was essentially comparing apples and oranges, and to be more fair to the participants these divisions should be separated. NASKA has therefore created a separate “Extreme Division”, as detailed below, separate and distinct from the Creative Division, thus allowing the Creative Division to include only those forms with movements that originate more inherently from the classic martial arts systems.
Regarding the Creative Weapons Divisions, it is important to note that any particular weapons movement shall NOT be a factor in determining whether the weapons form constitutes a Creative or Extreme Form. The determining factor shall be the particular body movements as defined below in the Extreme Divisions. Consequently, a Creative Weapons competitor is permitted to perform any weapons move (i.e., twirls, releases, spins, etc.), but is not permitted to perform “Extreme” body movements (i.e., flips, 540 and above spins or any inverted body moves, etc.).
Extreme Forms and Weapons – The Extreme Divisions allow the competitor to perform any movements whether they originate from traditional or contemporary martial arts systems or otherwise. However, (1) at least half of the form must originate from martial arts techniques, and (2) the competitor must execute at least one technique that involves an inverted move or greater than 360 degree spin. Emphasis is placed on the quality of execution of techniques and movements, martial arts skills, balance, speed, power, degree of difficulty, and showmanship. In addition, only those movements that portray a definite offensive or defensive martial arts purpose, or are included to illustrate extreme flexibility or agility, are allowed. Inclusion of other movements, or the performance of a form or weapons form meeting the criteria above for a Traditional or Creative form, will result in a down grade by the judges, or upon a unanimous vote of the judges, a “no score” as a form inappropriate for the division.
Commentary: As martial arts evolves from the Traditional to Creative to Extreme, this category allows for the integration of techniques and movements from all martial art styles, gymnastics, acrobatics, dance, and athletic disciplines. If a competitor wishes to participate in a division with moves not permitted in the Traditional and Creative Divisions but meeting the guidelines described here, the competitor should compete in the Extreme Division.
Musical Forms and Weapons: The Musical Divisions requires a form or weapons form meeting the above criteria for a Traditional, Creative, and Extreme form, choreographed in a general sense to the beats or rhythm of music chosen and provided by the competitor. Primary emphasis shall be placed on innovative choreography of moves to the music, however, the basic criteria listed above for all forms must also be observed. Simply performing a Traditional, Creative, or Extreme form with background music, or a form not meeting the basic criteria for all forms above, will result in a downgrade by the judges, or upon unanimous vote of the judges, a “no score” as a form inappropriate for the division.
Each competitor must provide a music player of reasonable and non-intrusive size at ringside to play his or her music, and an attendant at the player who must be present at all times during the performance. As each form begins, a music volume check must be made, during which time the player attendant will look to the center judge for a nod of approval or a signal to lower the volume. Once this volume is set, it may not be increased during the performance of the form.
Commentary: The Youth Creative Weapons Division permits music as an option. Because such divisions are not Musical Divisions by the above definition, choreography to the beats or rhythm of the music is not required. Likewise, because the Grand Championships are not considered Musical Divisions, choreography to the beats or rhythm of the music is not required. Please note that even though your form does not have to be choreography to the beats and rhythm of the music in the above circumstances, if a competitor decides to use music, the music will be judged as part of their form or weapon form performance.
Commentary: If a competitor receives a “no score” decision by the judges because they feel the competitor’s form is not appropriate for the division, the competitor is not allowed to redo his/her form or weapon form in that division. It is the responsibility of the competitor to read and understand the rules of the division he/she is competing in before competition starts.
WEAPONS FORMS
DIVISIONS: Safety Rule: A competitor who unintentionally drops his/her weapon will be automatically disqualified. If a competitor recklessly or carelessly misuses his/her weapon, he/she may be penalized or disqualified. If a competitor’s weapon breaks or comes apart during his/her routine, he/she will be disqualified.
STARTING A FORM OVER: If a competitor starts his/her form over because of a memory lapse or any other reason due to his/her own negligence, he/she may perform the form again. The officials will score as though there was not a mistake, but the center referee will instruct the scorekeeper to subtract .50 points from the competitor’s final score. The three-minute time limit will start over. A competitor can only start over one time for scoring. If a competitor has to start over not due to his/her negligence, he/she will not be penalized on the start over.
UNDER BLACK BELT US OPEN SERIES ADDENDUM TO RULES
Traditional Forms and Weapons:
Time limit three (3) minutes. Competitors must announce their name, style or system and the name of their Form.
Advanced Forms: (please see TIME IN DIVISION below)
The form does not have to be a “classical form” but shouldn’t deviate too far in form and content from the classical forms associated with the competitors announced style or system. Competitors=2 0exhibiting forms that are too “free”, have gymnastics or other non martial arts techniques in them, or are comprised of elements from more than one style, should probably enter the “open” division. Otherwise the competitor risks downgrading or disqualification from the traditional division.
Intermediate Forms: (please see TIME IN DIVISION below)
All the restrictions and conventions from the advanced division apply plus: No jump-spinning hook kicks, flying side or hook kicks; extreme exhibitions of agility (e.g. back flips) or flexibility (e.g. front splits). A competitor may execute one kick per direction with a maximu m of two (2) directions before setting their foot down. Multiple kicks are otherwise allowed only in one direction.
Beginning forms: (please see TIME IN DIVISION below)
All the restric tions from the advanced and intermediate divisions apply plus: No spinning hook kicks, jump spinning crescent kicks, dropping or flying kicks. Competitors may execute a maximum of two (2) kicks in a single direction only before putting their foot down If a majority of the judges feel that a competitor has violated any of the above criteria a full point will be deducted from the competitors total score for each infraction. If three points or more are deducted the competitor will be considered disqualified and may not place in the division, however few competitors there may be.
TIME IN DIVISION:
ADULT: In all adult underbelt divisions, no competitor may compete fo r more than 1 year in the beginner division, 2 years in the intermediate division, or 3 years in the advanced division. In the advanced division, any competitor that wins for 2 years in a row, must move up to the black belt division.
CHILDREN : In all children underbelt divisions, no competitor may compete for more than 2 years in the beginner division, more than 3 years in the intermediate division, or 4 years in the advanced division. Any competitor that wins the advanced division for 3 years in a row must move up to the black belt division.
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ISKA CONTINUOUS LIGHT CONTACT FIGHTING Definition Competition should be executed as its name implies, Light Contact Fighting in a Continuous Manner. Under no circumstances should light contact continuous fighting simulate full contact kickboxing. Utilizing well-controlled techniques, ring craftsmanship and combination skills, competitors should attempt to “outscore” rather than “overpower” their opponent. Competitors will fight continuously until the referee’s command to STOP. All techniques must be well controlled. Techniques should not “strike through” or “push through” the target. Striking with excessive contact, or uncontrolled striking of any kind will lead to disqualification. Emphasis must be placed on both punching and kicking techniques. Punching or “boxing” only, for an extended period of time without throwing kicks will downgrade the judge’s evaluation of your performance. Each match is carried out with running time. The center referee and two judges will evaluate the relative effectiveness of each fighter based on the number, quality and variety of scoring strikes, defense and conditioning. Rules violations (whether penalized by the referee or not) will downgrade the judges evaluation of the offending fighter. The three officials will determine the winner of each match by majority decision. Uniforms and Equipment
Time and Rounds
Weight Divisions and Weigh-in Procedures
Hand Shaking Before and after a bout, the fighters will shake hands as a sign of pure sportsmanship and friendly rivalry, according to the fighting regulations. Hand shaking takes place before starting the first round and after the decision. Legal Target Areas The following parts of the body may be attacked using the authorized fighting techniques: · Head – front and side · Torso – front and side · Feet – only for sweeping Legal Techniques – Scoring Both hand and foot strikes should be used. In evaluating each fighter’s performance the judges will give more credit to the athlete that is effective with a balanced attack of kicks and punches thrown in combination. Punching or “boxing” only for an extended period of time without throwing kicks may be cause for penalization or may downgrade the judge’s evaluation of a fighter’s performance. The authorized striking area of the hand or foot may only make “Clean/ Controlled” Light contact. The fighter must be looking at the point of contact when executing the technique. All techniques must be well executed. Weak techniques or techniques that simply touch or brush or push an opponent will not be scored. Excessive contact, mauling, pushing or rough-housing will be grounds for penalization, downgrading in the judges evaluation and/or disqualification. If a fighter jumps in the air to attack, he must land inside the ring to score, and he must keep his balance (it is not allowed to touch the floor with any part of the body except the feet). HAND TECHNIQUES: The following hand techniques may be applied:
FOOT, LEG TECHNIQUES:
THROWING TECHNIQUES:
Illegal Target Areas, Prohibited Techniques and Prohibited Behavior Any technique not listed as legal above, or striking any target not listed as legal above, including, but not limited to the following It is prohibited to:
Violations of the rules and regulations will lead to cautions, warnings, and/or disqualification. Referees may warn penalize a competitor at their discretion depending upon the severity or repetitive nature of the rules violation. The Center Referee is the arbiter of the rules. If he perceives that a violation has occured he has the discretion to issue one of the following: The following may lead to immediate disqualification:
Injuries The match should be interrupted if an injury occurs. In the event of injury, time may only be interrupted until the doctor decides on the seriousness of the injury, that is, whether or not the fight can continue or whether it must be stopped. Treatment of the injury can only be done in between rounds or after the match. If the injury needs to be treated, the match must be stopped. In any case, cuts cannot be taped. If the match is stopped due to injury, the officials must decide:
If the injury was not intentional and the injured fighter cannot continue fighting immediately, the uninjured fighter is declared the winner. If the injury is due to a violation of the rules, the responsible fighter may be disqualified. If the injury is due to his own fault, the uninjured fighter is declared the winner. Referees Powers and Responsibilities: The referee has the power to:
The referee has a responsibility to:
Judges
Judges Scoring System Every round is separately evaluated by each of the judges according to a positive criteria that will gain a fighter points and negative criteria that will deduct points: Positive Judges Criteria (That Will Earn a Fighter Credit towards Victory)
Negative Judges Criteria (That Will Reduce a Fighters Credit towards Victory)
ISKA SELF DEFENSE AND TEAM EVENTS RULES
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